For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. More...
#include <btSoftBodyConcaveCollisionAlgorithm.h>


Public Member Functions | |
| btSoftBodyTriangleCallback (btDispatcher *dispatcher, btCollisionObject *body0, btCollisionObject *body1, bool isSwapped) | |
| void | setTimeStepAndCounters (btScalar collisionMarginTriangle, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| virtual | ~btSoftBodyTriangleCallback () |
| virtual void | processTriangle (btVector3 *triangle, int partId, int triangleIndex) |
| void | clearCache () |
| SIMD_FORCE_INLINE const btVector3 & | getAabbMin () const |
| SIMD_FORCE_INLINE const btVector3 & | getAabbMax () const |
Public Attributes | |
| int | m_triangleCount |
Private Attributes | |
| btSoftBody * | m_softBody |
| btCollisionObject * | m_triBody |
| btVector3 | m_aabbMin |
| btVector3 | m_aabbMax |
| btManifoldResult * | m_resultOut |
| btDispatcher * | m_dispatcher |
| const btDispatcherInfo * | m_dispatchInfoPtr |
| btScalar | m_collisionMarginTriangle |
| btHashMap< btHashKey < btTriIndex >, btTriIndex > | m_shapeCache |
For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
Definition at line 63 of file btSoftBodyConcaveCollisionAlgorithm.h.
| btSoftBodyTriangleCallback::btSoftBodyTriangleCallback | ( | btDispatcher * | dispatcher, | |
| btCollisionObject * | body0, | |||
| btCollisionObject * | body1, | |||
| bool | isSwapped | |||
| ) |
Definition at line 52 of file btSoftBodyConcaveCollisionAlgorithm.cpp.
| btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback | ( | ) | [virtual] |
Definition at line 67 of file btSoftBodyConcaveCollisionAlgorithm.cpp.
| void btSoftBodyTriangleCallback::clearCache | ( | ) |
Definition at line 75 of file btSoftBodyConcaveCollisionAlgorithm.cpp.
| SIMD_FORCE_INLINE const btVector3& btSoftBodyTriangleCallback::getAabbMax | ( | ) | const [inline] |
Definition at line 98 of file btSoftBodyConcaveCollisionAlgorithm.h.
| SIMD_FORCE_INLINE const btVector3& btSoftBodyTriangleCallback::getAabbMin | ( | ) | const [inline] |
Definition at line 94 of file btSoftBodyConcaveCollisionAlgorithm.h.
| void btSoftBodyTriangleCallback::processTriangle | ( | btVector3 * | triangle, | |
| int | partId, | |||
| int | triangleIndex | |||
| ) | [virtual] |
debug drawing of the overlapping triangles
this should use the btDispatcher, so the actual registered algorithm is used
Implements btTriangleCallback.
Definition at line 89 of file btSoftBodyConcaveCollisionAlgorithm.cpp.
| void btSoftBodyTriangleCallback::setTimeStepAndCounters | ( | btScalar | collisionMarginTriangle, | |
| const btDispatcherInfo & | dispatchInfo, | |||
| btManifoldResult * | resultOut | |||
| ) |
Definition at line 190 of file btSoftBodyConcaveCollisionAlgorithm.cpp.
Definition at line 69 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 68 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 75 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 73 of file btSoftBodyConcaveCollisionAlgorithm.h.
const btDispatcherInfo* btSoftBodyTriangleCallback::m_dispatchInfoPtr [private] |
Definition at line 74 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 71 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 77 of file btSoftBodyConcaveCollisionAlgorithm.h.
btSoftBody* btSoftBodyTriangleCallback::m_softBody [private] |
Definition at line 65 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 80 of file btSoftBodyConcaveCollisionAlgorithm.h.
Definition at line 66 of file btSoftBodyConcaveCollisionAlgorithm.h.
1.6.1