btDispatcher Class Reference

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. More...

#include <btDispatcher.h>

Inheritance diagram for btDispatcher:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual ~btDispatcher ()
virtual btCollisionAlgorithmfindAlgorithm (btCollisionObject *body0, btCollisionObject *body1, btPersistentManifold *sharedManifold=0)=0
virtual btPersistentManifoldgetNewManifold (void *body0, void *body1)=0
virtual void releaseManifold (btPersistentManifold *manifold)=0
virtual void clearManifold (btPersistentManifold *manifold)=0
virtual bool needsCollision (btCollisionObject *body0, btCollisionObject *body1)=0
virtual bool needsResponse (btCollisionObject *body0, btCollisionObject *body1)=0
virtual void dispatchAllCollisionPairs (btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
virtual int getNumManifolds () const =0
virtual btPersistentManifoldgetManifoldByIndexInternal (int index)=0
virtual btPersistentManifold ** getInternalManifoldPointer ()=0
virtual void * allocateCollisionAlgorithm (int size)=0
virtual void freeCollisionAlgorithm (void *ptr)=0

Detailed Description

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.

For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).

Definition at line 72 of file btDispatcher.h.


Constructor & Destructor Documentation

btDispatcher::~btDispatcher (  )  [virtual]

Definition at line 18 of file btDispatcher.cpp.


Member Function Documentation

virtual void* btDispatcher::allocateCollisionAlgorithm ( int  size  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::clearManifold ( btPersistentManifold manifold  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::dispatchAllCollisionPairs ( btOverlappingPairCache pairCache,
const btDispatcherInfo dispatchInfo,
btDispatcher dispatcher 
) [pure virtual]
virtual btCollisionAlgorithm* btDispatcher::findAlgorithm ( btCollisionObject body0,
btCollisionObject body1,
btPersistentManifold sharedManifold = 0 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::freeCollisionAlgorithm ( void *  ptr  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual btPersistentManifold** btDispatcher::getInternalManifoldPointer (  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual btPersistentManifold* btDispatcher::getManifoldByIndexInternal ( int  index  )  [pure virtual]

Implemented in btCollisionDispatcher.

virtual btPersistentManifold* btDispatcher::getNewManifold ( void *  body0,
void *  body1 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual int btDispatcher::getNumManifolds (  )  const [pure virtual]

Implemented in btCollisionDispatcher.

virtual bool btDispatcher::needsCollision ( btCollisionObject body0,
btCollisionObject body1 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual bool btDispatcher::needsResponse ( btCollisionObject body0,
btCollisionObject body1 
) [pure virtual]

Implemented in btCollisionDispatcher.

virtual void btDispatcher::releaseManifold ( btPersistentManifold manifold  )  [pure virtual]

Implemented in btCollisionDispatcher.


The documentation for this class was generated from the following files:

Generated on Mon Feb 15 22:22:44 2010 for Bullet Collision Detection & Physics Library by  doxygen 1.6.1