The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation. More...
#include <btConvex2dConvex2dAlgorithm.h>


The convex2dConvex2dAlgorithm collision algorithm support 2d collision detection for btConvex2dShape Currently it requires the btMinkowskiPenetrationDepthSolver, it has support for 2d penetration depth computation.
Definition at line 33 of file btConvex2dConvex2dAlgorithm.h.
| btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm | ( | btPersistentManifold * | mf, | |
| const btCollisionAlgorithmConstructionInfo & | ci, | |||
| btCollisionObject * | body0, | |||
| btCollisionObject * | body1, | |||
| btSimplexSolverInterface * | simplexSolver, | |||
| btConvexPenetrationDepthSolver * | pdSolver, | |||
| int | numPerturbationIterations, | |||
| int | minimumPointsPerturbationThreshold | |||
| ) |
Definition at line 60 of file btConvex2dConvex2dAlgorithm.cpp.
| btConvex2dConvex2dAlgorithm::~btConvex2dConvex2dAlgorithm | ( | ) | [virtual] |
Definition at line 77 of file btConvex2dConvex2dAlgorithm.cpp.
| btScalar btConvex2dConvex2dAlgorithm::calculateTimeOfImpact | ( | btCollisionObject * | body0, | |
| btCollisionObject * | body1, | |||
| const btDispatcherInfo & | dispatchInfo, | |||
| btManifoldResult * | resultOut | |||
| ) | [virtual] |
Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold col0->m_worldTransform,
Convex0 against sphere for Convex1
Simplification, one object is simplified as a sphere
Sphere (for convex0) against Convex1
Simplification, one object is simplified as a sphere
Implements btCollisionAlgorithm.
Definition at line 156 of file btConvex2dConvex2dAlgorithm.cpp.
| virtual void btConvex2dConvex2dAlgorithm::getAllContactManifolds | ( | btManifoldArray & | manifoldArray | ) | [inline, virtual] |
should we use m_ownManifold to avoid adding duplicates?
Implements btCollisionAlgorithm.
Definition at line 57 of file btConvex2dConvex2dAlgorithm.h.
| const btPersistentManifold* btConvex2dConvex2dAlgorithm::getManifold | ( | ) | [inline] |
Definition at line 68 of file btConvex2dConvex2dAlgorithm.h.
| void btConvex2dConvex2dAlgorithm::processCollision | ( | btCollisionObject * | body0, | |
| btCollisionObject * | body1, | |||
| const btDispatcherInfo & | dispatchInfo, | |||
| btManifoldResult * | resultOut | |||
| ) | [virtual] |
Implements btCollisionAlgorithm.
Definition at line 99 of file btConvex2dConvex2dAlgorithm.cpp.
| void btConvex2dConvex2dAlgorithm::setLowLevelOfDetail | ( | bool | useLowLevel | ) |
Definition at line 86 of file btConvex2dConvex2dAlgorithm.cpp.
bool btConvex2dConvex2dAlgorithm::m_lowLevelOfDetail [private] |
Definition at line 41 of file btConvex2dConvex2dAlgorithm.h.
Definition at line 40 of file btConvex2dConvex2dAlgorithm.h.
Definition at line 44 of file btConvex2dConvex2dAlgorithm.h.
int btConvex2dConvex2dAlgorithm::m_numPerturbationIterations [private] |
Definition at line 43 of file btConvex2dConvex2dAlgorithm.h.
bool btConvex2dConvex2dAlgorithm::m_ownManifold [private] |
Definition at line 39 of file btConvex2dConvex2dAlgorithm.h.
Definition at line 36 of file btConvex2dConvex2dAlgorithm.h.
btSimplexSolverInterface* btConvex2dConvex2dAlgorithm::m_simplexSolver [private] |
Definition at line 35 of file btConvex2dConvex2dAlgorithm.h.
1.6.1