btCollisionObject Class Reference

btCollisionObject can be used to manage collision detection objects. More...

#include <btCollisionObject.h>

Inheritance diagram for btCollisionObject:
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Collaboration diagram for btCollisionObject:
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List of all members.

Public Types

enum  CollisionFlags {
  CF_STATIC_OBJECT = 1,
  CF_KINEMATIC_OBJECT = 2,
  CF_NO_CONTACT_RESPONSE = 4,
  CF_CUSTOM_MATERIAL_CALLBACK = 8,
  CF_CHARACTER_OBJECT = 16,
  CF_DISABLE_VISUALIZE_OBJECT = 32
}
enum  CollisionObjectTypes {
  CO_COLLISION_OBJECT = 1,
  CO_RIGID_BODY,
  CO_GHOST_OBJECT,
  CO_SOFT_BODY,
  CO_HF_FLUID
}

Public Member Functions

 BT_DECLARE_ALIGNED_ALLOCATOR ()
SIMD_FORCE_INLINE bool mergesSimulationIslands () const
const btVector3getAnisotropicFriction () const
void setAnisotropicFriction (const btVector3 &anisotropicFriction)
bool hasAnisotropicFriction () const
void setContactProcessingThreshold (btScalar contactProcessingThreshold)
 the constraint solver can discard solving contacts, if the distance is above this threshold.
btScalar getContactProcessingThreshold () const
SIMD_FORCE_INLINE bool isStaticObject () const
SIMD_FORCE_INLINE bool isKinematicObject () const
SIMD_FORCE_INLINE bool isStaticOrKinematicObject () const
SIMD_FORCE_INLINE bool hasContactResponse () const
 btCollisionObject ()
virtual ~btCollisionObject ()
virtual void setCollisionShape (btCollisionShape *collisionShape)
SIMD_FORCE_INLINE const
btCollisionShape
getCollisionShape () const
SIMD_FORCE_INLINE
btCollisionShape
getCollisionShape ()
SIMD_FORCE_INLINE const
btCollisionShape
getRootCollisionShape () const
SIMD_FORCE_INLINE
btCollisionShape
getRootCollisionShape ()
void internalSetTemporaryCollisionShape (btCollisionShape *collisionShape)
 Avoid using this internal API call internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.
SIMD_FORCE_INLINE int getActivationState () const
void setActivationState (int newState)
void setDeactivationTime (btScalar time)
btScalar getDeactivationTime () const
void forceActivationState (int newState)
void activate (bool forceActivation=false)
SIMD_FORCE_INLINE bool isActive () const
void setRestitution (btScalar rest)
btScalar getRestitution () const
void setFriction (btScalar frict)
btScalar getFriction () const
int getInternalType () const
 reserved for Bullet internal usage
btTransformgetWorldTransform ()
const btTransformgetWorldTransform () const
void setWorldTransform (const btTransform &worldTrans)
SIMD_FORCE_INLINE
btBroadphaseProxy
getBroadphaseHandle ()
SIMD_FORCE_INLINE const
btBroadphaseProxy
getBroadphaseHandle () const
void setBroadphaseHandle (btBroadphaseProxy *handle)
const btTransformgetInterpolationWorldTransform () const
btTransformgetInterpolationWorldTransform ()
void setInterpolationWorldTransform (const btTransform &trans)
void setInterpolationLinearVelocity (const btVector3 &linvel)
void setInterpolationAngularVelocity (const btVector3 &angvel)
const btVector3getInterpolationLinearVelocity () const
const btVector3getInterpolationAngularVelocity () const
SIMD_FORCE_INLINE int getIslandTag () const
void setIslandTag (int tag)
SIMD_FORCE_INLINE int getCompanionId () const
void setCompanionId (int id)
SIMD_FORCE_INLINE btScalar getHitFraction () const
void setHitFraction (btScalar hitFraction)
SIMD_FORCE_INLINE int getCollisionFlags () const
void setCollisionFlags (int flags)
btScalar getCcdSweptSphereRadius () const
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::.
void setCcdSweptSphereRadius (btScalar radius)
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::.
btScalar getCcdMotionThreshold () const
btScalar getCcdSquareMotionThreshold () const
void setCcdMotionThreshold (btScalar ccdMotionThreshold)
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
void * getUserPointer () const
 users can point to their objects, userPointer is not used by Bullet
void setUserPointer (void *userPointer)
 users can point to their objects, userPointer is not used by Bullet
bool checkCollideWith (btCollisionObject *co)
virtual int calculateSerializeBufferSize () const
virtual const char * serialize (void *dataBuffer, class btSerializer *serializer) const
 fills the dataBuffer and returns the struct name (and 0 on failure)

Protected Member Functions

virtual bool checkCollideWithOverride (btCollisionObject *)

Protected Attributes

btTransform m_worldTransform
btTransform m_interpolationWorldTransform
 m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform
btVector3 m_interpolationLinearVelocity
btVector3 m_interpolationAngularVelocity
btVector3 m_anisotropicFriction
int m_hasAnisotropicFriction
btScalar m_contactProcessingThreshold
btBroadphaseProxym_broadphaseHandle
btCollisionShapem_collisionShape
btCollisionShapem_rootCollisionShape
 m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.
int m_collisionFlags
int m_islandTag1
int m_companionId
int m_activationState1
btScalar m_deactivationTime
btScalar m_friction
btScalar m_restitution
int m_internalType
 m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
void * m_userObjectPointer
 users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
btScalar m_hitFraction
 time of impact calculation
btScalar m_ccdSweptSphereRadius
 Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::.
btScalar m_ccdMotionThreshold
 Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.
int m_checkCollideWith
 If some object should have elaborate collision filtering by sub-classes.

Detailed Description

btCollisionObject can be used to manage collision detection objects.

btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. They can be added to the btCollisionWorld.

Definition at line 49 of file btCollisionObject.h.


Member Enumeration Documentation

Enumerator:
CF_STATIC_OBJECT 
CF_KINEMATIC_OBJECT 
CF_NO_CONTACT_RESPONSE 
CF_CUSTOM_MATERIAL_CALLBACK 
CF_CHARACTER_OBJECT 
CF_DISABLE_VISUALIZE_OBJECT 

Definition at line 115 of file btCollisionObject.h.

Enumerator:
CO_COLLISION_OBJECT 
CO_RIGID_BODY 
CO_GHOST_OBJECT 

CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter It is useful for collision sensors, explosion objects, character controller etc.

CO_SOFT_BODY 
CO_HF_FLUID 

Definition at line 125 of file btCollisionObject.h.


Constructor & Destructor Documentation

btCollisionObject::btCollisionObject (  ) 

Definition at line 20 of file btCollisionObject.cpp.

btCollisionObject::~btCollisionObject (  )  [virtual]

Definition at line 44 of file btCollisionObject.cpp.


Member Function Documentation

void btCollisionObject::activate ( bool  forceActivation = false  ) 

Definition at line 59 of file btCollisionObject.cpp.

btCollisionObject::BT_DECLARE_ALIGNED_ALLOCATOR (  ) 
SIMD_FORCE_INLINE int btCollisionObject::calculateSerializeBufferSize (  )  const [virtual]

Reimplemented in btRigidBody.

Definition at line 499 of file btCollisionObject.h.

bool btCollisionObject::checkCollideWith ( btCollisionObject co  )  [inline]

Definition at line 419 of file btCollisionObject.h.

virtual bool btCollisionObject::checkCollideWithOverride ( btCollisionObject  )  [inline, protected, virtual]

Definition at line 106 of file btCollisionObject.h.

void btCollisionObject::forceActivationState ( int  newState  ) 

Definition at line 54 of file btCollisionObject.cpp.

SIMD_FORCE_INLINE int btCollisionObject::getActivationState (  )  const [inline]

Definition at line 223 of file btCollisionObject.h.

const btVector3& btCollisionObject::getAnisotropicFriction (  )  const [inline]

Definition at line 142 of file btCollisionObject.h.

SIMD_FORCE_INLINE const btBroadphaseProxy* btCollisionObject::getBroadphaseHandle (  )  const [inline]

Definition at line 289 of file btCollisionObject.h.

SIMD_FORCE_INLINE btBroadphaseProxy* btCollisionObject::getBroadphaseHandle (  )  [inline]

Definition at line 284 of file btCollisionObject.h.

btScalar btCollisionObject::getCcdMotionThreshold (  )  const [inline]

Definition at line 388 of file btCollisionObject.h.

btScalar btCollisionObject::getCcdSquareMotionThreshold (  )  const [inline]

Definition at line 393 of file btCollisionObject.h.

btScalar btCollisionObject::getCcdSweptSphereRadius (  )  const [inline]

Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::.

Definition at line 377 of file btCollisionObject.h.

SIMD_FORCE_INLINE int btCollisionObject::getCollisionFlags (  )  const [inline]

Definition at line 366 of file btCollisionObject.h.

SIMD_FORCE_INLINE btCollisionShape* btCollisionObject::getCollisionShape (  )  [inline]

Reimplemented in btRigidBody.

Definition at line 201 of file btCollisionObject.h.

SIMD_FORCE_INLINE const btCollisionShape* btCollisionObject::getCollisionShape (  )  const [inline]

Reimplemented in btRigidBody.

Definition at line 196 of file btCollisionObject.h.

SIMD_FORCE_INLINE int btCollisionObject::getCompanionId (  )  const [inline]

Definition at line 345 of file btCollisionObject.h.

btScalar btCollisionObject::getContactProcessingThreshold (  )  const [inline]

Definition at line 162 of file btCollisionObject.h.

btScalar btCollisionObject::getDeactivationTime (  )  const [inline]

Definition at line 231 of file btCollisionObject.h.

btScalar btCollisionObject::getFriction (  )  const [inline]

Definition at line 257 of file btCollisionObject.h.

SIMD_FORCE_INLINE btScalar btCollisionObject::getHitFraction (  )  const [inline]

Definition at line 355 of file btCollisionObject.h.

int btCollisionObject::getInternalType (  )  const [inline]

reserved for Bullet internal usage

Definition at line 263 of file btCollisionObject.h.

const btVector3& btCollisionObject::getInterpolationAngularVelocity (  )  const [inline]

Definition at line 330 of file btCollisionObject.h.

const btVector3& btCollisionObject::getInterpolationLinearVelocity (  )  const [inline]

Definition at line 325 of file btCollisionObject.h.

btTransform& btCollisionObject::getInterpolationWorldTransform (  )  [inline]

Definition at line 305 of file btCollisionObject.h.

const btTransform& btCollisionObject::getInterpolationWorldTransform (  )  const [inline]

Definition at line 300 of file btCollisionObject.h.

SIMD_FORCE_INLINE int btCollisionObject::getIslandTag (  )  const [inline]

Definition at line 335 of file btCollisionObject.h.

btScalar btCollisionObject::getRestitution (  )  const [inline]

Definition at line 249 of file btCollisionObject.h.

SIMD_FORCE_INLINE btCollisionShape* btCollisionObject::getRootCollisionShape (  )  [inline]

Definition at line 211 of file btCollisionObject.h.

SIMD_FORCE_INLINE const btCollisionShape* btCollisionObject::getRootCollisionShape (  )  const [inline]

Definition at line 206 of file btCollisionObject.h.

void* btCollisionObject::getUserPointer (  )  const [inline]

users can point to their objects, userPointer is not used by Bullet

Definition at line 407 of file btCollisionObject.h.

const btTransform& btCollisionObject::getWorldTransform (  )  const [inline]

Definition at line 273 of file btCollisionObject.h.

btTransform& btCollisionObject::getWorldTransform (  )  [inline]

Definition at line 268 of file btCollisionObject.h.

bool btCollisionObject::hasAnisotropicFriction (  )  const [inline]

Definition at line 151 of file btCollisionObject.h.

SIMD_FORCE_INLINE bool btCollisionObject::hasContactResponse (  )  const [inline]

Definition at line 181 of file btCollisionObject.h.

void btCollisionObject::internalSetTemporaryCollisionShape ( btCollisionShape collisionShape  )  [inline]

Avoid using this internal API call internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape.

Definition at line 218 of file btCollisionObject.h.

SIMD_FORCE_INLINE bool btCollisionObject::isActive (  )  const [inline]

Definition at line 240 of file btCollisionObject.h.

SIMD_FORCE_INLINE bool btCollisionObject::isKinematicObject (  )  const [inline]

Definition at line 171 of file btCollisionObject.h.

SIMD_FORCE_INLINE bool btCollisionObject::isStaticObject (  )  const [inline]

Definition at line 167 of file btCollisionObject.h.

SIMD_FORCE_INLINE bool btCollisionObject::isStaticOrKinematicObject (  )  const [inline]

Definition at line 176 of file btCollisionObject.h.

SIMD_FORCE_INLINE bool btCollisionObject::mergesSimulationIslands (  )  const [inline]

static objects, kinematic and object without contact response don't merge islands

Definition at line 136 of file btCollisionObject.h.

const char * btCollisionObject::serialize ( void *  dataBuffer,
class btSerializer serializer 
) const [virtual]

fills the dataBuffer and returns the struct name (and 0 on failure)

Reimplemented in btRigidBody.

Definition at line 68 of file btCollisionObject.cpp.

void btCollisionObject::setActivationState ( int  newState  ) 

Definition at line 48 of file btCollisionObject.cpp.

void btCollisionObject::setAnisotropicFriction ( const btVector3 anisotropicFriction  )  [inline]

Definition at line 146 of file btCollisionObject.h.

void btCollisionObject::setBroadphaseHandle ( btBroadphaseProxy handle  )  [inline]

Definition at line 294 of file btCollisionObject.h.

void btCollisionObject::setCcdMotionThreshold ( btScalar  ccdMotionThreshold  )  [inline]

Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.

Definition at line 401 of file btCollisionObject.h.

void btCollisionObject::setCcdSweptSphereRadius ( btScalar  radius  )  [inline]

Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::.

Definition at line 383 of file btCollisionObject.h.

void btCollisionObject::setCollisionFlags ( int  flags  )  [inline]

Definition at line 371 of file btCollisionObject.h.

virtual void btCollisionObject::setCollisionShape ( btCollisionShape collisionShape  )  [inline, virtual]

Reimplemented in btSoftBody.

Definition at line 190 of file btCollisionObject.h.

void btCollisionObject::setCompanionId ( int  id  )  [inline]

Definition at line 350 of file btCollisionObject.h.

void btCollisionObject::setContactProcessingThreshold ( btScalar  contactProcessingThreshold  )  [inline]

the constraint solver can discard solving contacts, if the distance is above this threshold.

0 by default. Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges

Definition at line 158 of file btCollisionObject.h.

void btCollisionObject::setDeactivationTime ( btScalar  time  )  [inline]

Definition at line 227 of file btCollisionObject.h.

void btCollisionObject::setFriction ( btScalar  frict  )  [inline]

Definition at line 253 of file btCollisionObject.h.

void btCollisionObject::setHitFraction ( btScalar  hitFraction  )  [inline]

Definition at line 360 of file btCollisionObject.h.

void btCollisionObject::setInterpolationAngularVelocity ( const btVector3 angvel  )  [inline]

Definition at line 320 of file btCollisionObject.h.

void btCollisionObject::setInterpolationLinearVelocity ( const btVector3 linvel  )  [inline]

Definition at line 315 of file btCollisionObject.h.

void btCollisionObject::setInterpolationWorldTransform ( const btTransform trans  )  [inline]

Definition at line 310 of file btCollisionObject.h.

void btCollisionObject::setIslandTag ( int  tag  )  [inline]

Definition at line 340 of file btCollisionObject.h.

void btCollisionObject::setRestitution ( btScalar  rest  )  [inline]

Definition at line 245 of file btCollisionObject.h.

void btCollisionObject::setUserPointer ( void *  userPointer  )  [inline]

users can point to their objects, userPointer is not used by Bullet

Definition at line 413 of file btCollisionObject.h.

void btCollisionObject::setWorldTransform ( const btTransform worldTrans  )  [inline]

Definition at line 278 of file btCollisionObject.h.


Member Data Documentation

Definition at line 81 of file btCollisionObject.h.

Definition at line 64 of file btCollisionObject.h.

Definition at line 68 of file btCollisionObject.h.

Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold.

Definition at line 101 of file btCollisionObject.h.

Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::.

Definition at line 98 of file btCollisionObject.h.

If some object should have elaborate collision filtering by sub-classes.

Definition at line 104 of file btCollisionObject.h.

Definition at line 76 of file btCollisionObject.h.

Definition at line 69 of file btCollisionObject.h.

Definition at line 79 of file btCollisionObject.h.

Definition at line 66 of file btCollisionObject.h.

Definition at line 82 of file btCollisionObject.h.

Definition at line 84 of file btCollisionObject.h.

Definition at line 65 of file btCollisionObject.h.

time of impact calculation

Definition at line 95 of file btCollisionObject.h.

m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.

do not assign your own m_internalType unless you write a new dynamics object class.

Definition at line 89 of file btCollisionObject.h.

Definition at line 62 of file btCollisionObject.h.

Definition at line 61 of file btCollisionObject.h.

m_interpolationWorldTransform is used for CCD and interpolation it can be either previous or future (predicted) transform

Definition at line 58 of file btCollisionObject.h.

Definition at line 78 of file btCollisionObject.h.

Definition at line 85 of file btCollisionObject.h.

m_rootCollisionShape is temporarily used to store the original collision shape The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes If it is NULL, the m_collisionShape is not temporarily replaced.

Definition at line 74 of file btCollisionObject.h.

users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer

Definition at line 92 of file btCollisionObject.h.

Definition at line 54 of file btCollisionObject.h.


The documentation for this class was generated from the following files:

Generated on Mon Feb 15 22:21:59 2010 for Bullet Collision Detection & Physics Library by  doxygen 1.6.1