The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. More...
#include <btBvhTriangleMeshShape.h>


Public Member Functions | |
| BT_DECLARE_ALIGNED_ALLOCATOR () | |
| btBvhTriangleMeshShape () | |
| btBvhTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, bool buildBvh=true) | |
| Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. | |
| btBvhTriangleMeshShape (btStridingMeshInterface *meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh=true) | |
| optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb | |
| virtual | ~btBvhTriangleMeshShape () |
| bool | getOwnsBvh () const |
| void | performRaycast (btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget) |
| void | performConvexcast (btTriangleCallback *callback, const btVector3 &boxSource, const btVector3 &boxTarget, const btVector3 &boxMin, const btVector3 &boxMax) |
| virtual void | processAllTriangles (btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const |
| void | refitTree (const btVector3 &aabbMin, const btVector3 &aabbMax) |
| void | partialRefitTree (const btVector3 &aabbMin, const btVector3 &aabbMax) |
| for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks | |
| virtual const char * | getName () const |
| virtual void | setLocalScaling (const btVector3 &scaling) |
| btOptimizedBvh * | getOptimizedBvh () |
| void | setOptimizedBvh (btOptimizedBvh *bvh, const btVector3 &localScaling=btVector3(1, 1, 1)) |
| void | buildOptimizedBvh () |
| bool | usesQuantizedAabbCompression () const |
Private Attributes | |
| btOptimizedBvh * | m_bvh |
| bool | m_useQuantizedAabbCompression |
| bool | m_ownsBvh |
| bool | m_pad [11] |
The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU.
It is recommended to enable useQuantizedAabbCompression for better memory usage. It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method. Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk. See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example.
Definition at line 28 of file btBvhTriangleMeshShape.h.
| btBvhTriangleMeshShape::btBvhTriangleMeshShape | ( | ) | [inline] |
Definition at line 40 of file btBvhTriangleMeshShape.h.
| btBvhTriangleMeshShape::btBvhTriangleMeshShape | ( | btStridingMeshInterface * | meshInterface, | |
| bool | useQuantizedAabbCompression, | |||
| bool | buildBvh = true | |||
| ) |
Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
Definition at line 23 of file btBvhTriangleMeshShape.cpp.
| btBvhTriangleMeshShape::btBvhTriangleMeshShape | ( | btStridingMeshInterface * | meshInterface, | |
| bool | useQuantizedAabbCompression, | |||
| const btVector3 & | bvhAabbMin, | |||
| const btVector3 & | bvhAabbMax, | |||
| bool | buildBvh = true | |||
| ) |
optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
Definition at line 42 of file btBvhTriangleMeshShape.cpp.
| btBvhTriangleMeshShape::~btBvhTriangleMeshShape | ( | ) | [virtual] |
Definition at line 81 of file btBvhTriangleMeshShape.cpp.
| btBvhTriangleMeshShape::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
Reimplemented in btMultimaterialTriangleMeshShape.
| void btBvhTriangleMeshShape::buildOptimizedBvh | ( | ) |
m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
Definition at line 337 of file btBvhTriangleMeshShape.cpp.
| virtual const char* btBvhTriangleMeshShape::getName | ( | ) | const [inline, virtual] |
Reimplemented from btTriangleMeshShape.
Reimplemented in btMultimaterialTriangleMeshShape.
Definition at line 66 of file btBvhTriangleMeshShape.h.
| btOptimizedBvh* btBvhTriangleMeshShape::getOptimizedBvh | ( | ) | [inline] |
Definition at line 71 of file btBvhTriangleMeshShape.h.
| bool btBvhTriangleMeshShape::getOwnsBvh | ( | ) | const [inline] |
Definition at line 48 of file btBvhTriangleMeshShape.h.
| void btBvhTriangleMeshShape::partialRefitTree | ( | const btVector3 & | aabbMin, | |
| const btVector3 & | aabbMax | |||
| ) |
for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
Definition at line 65 of file btBvhTriangleMeshShape.cpp.
| void btBvhTriangleMeshShape::performConvexcast | ( | btTriangleCallback * | callback, | |
| const btVector3 & | boxSource, | |||
| const btVector3 & | boxTarget, | |||
| const btVector3 & | boxMin, | |||
| const btVector3 & | boxMax | |||
| ) |
Definition at line 159 of file btBvhTriangleMeshShape.cpp.
| void btBvhTriangleMeshShape::performRaycast | ( | btTriangleCallback * | callback, | |
| const btVector3 & | raySource, | |||
| const btVector3 & | rayTarget | |||
| ) |
Definition at line 90 of file btBvhTriangleMeshShape.cpp.
| void btBvhTriangleMeshShape::processAllTriangles | ( | btTriangleCallback * | callback, | |
| const btVector3 & | aabbMin, | |||
| const btVector3 & | aabbMax | |||
| ) | const [virtual] |
Reimplemented from btTriangleMeshShape.
Definition at line 229 of file btBvhTriangleMeshShape.cpp.
Definition at line 74 of file btBvhTriangleMeshShape.cpp.
| void btBvhTriangleMeshShape::setLocalScaling | ( | const btVector3 & | scaling | ) | [virtual] |
Reimplemented from btTriangleMeshShape.
Definition at line 328 of file btBvhTriangleMeshShape.cpp.
| void btBvhTriangleMeshShape::setOptimizedBvh | ( | btOptimizedBvh * | bvh, | |
| const btVector3 & | localScaling = btVector3(1,1,1) | |||
| ) |
Definition at line 352 of file btBvhTriangleMeshShape.cpp.
| bool btBvhTriangleMeshShape::usesQuantizedAabbCompression | ( | ) | const [inline] |
Definition at line 81 of file btBvhTriangleMeshShape.h.
btOptimizedBvh* btBvhTriangleMeshShape::m_bvh [private] |
Definition at line 31 of file btBvhTriangleMeshShape.h.
bool btBvhTriangleMeshShape::m_ownsBvh [private] |
Definition at line 33 of file btBvhTriangleMeshShape.h.
bool btBvhTriangleMeshShape::m_pad[11] [private] |
Definition at line 34 of file btBvhTriangleMeshShape.h.
bool btBvhTriangleMeshShape::m_useQuantizedAabbCompression [private] |
Definition at line 32 of file btBvhTriangleMeshShape.h.
1.6.1