btTriangleMeshShape.cpp
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00016 #include "btTriangleMeshShape.h"
00017 #include "LinearMath/btVector3.h"
00018 #include "LinearMath/btQuaternion.h"
00019 #include "btStridingMeshInterface.h"
00020 #include "LinearMath/btAabbUtil2.h"
00021 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
00022
00023
00024 btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
00025 : btConcaveShape (), m_meshInterface(meshInterface)
00026 {
00027 m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
00028 if(meshInterface->hasPremadeAabb())
00029 {
00030 meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
00031 }
00032 else
00033 {
00034 recalcLocalAabb();
00035 }
00036 }
00037
00038
00039 btTriangleMeshShape::~btTriangleMeshShape()
00040 {
00041
00042 }
00043
00044
00045
00046
00047 void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
00048 {
00049
00050 btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
00051 localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
00052 btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
00053
00054 btMatrix3x3 abs_b = trans.getBasis().absolute();
00055
00056 btVector3 center = trans(localCenter);
00057
00058 btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
00059 abs_b[1].dot(localHalfExtents),
00060 abs_b[2].dot(localHalfExtents));
00061 aabbMin = center - extent;
00062 aabbMax = center + extent;
00063
00064
00065 }
00066
00067 void btTriangleMeshShape::recalcLocalAabb()
00068 {
00069 for (int i=0;i<3;i++)
00070 {
00071 btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
00072 vec[i] = btScalar(1.);
00073 btVector3 tmp = localGetSupportingVertex(vec);
00074 m_localAabbMax[i] = tmp[i]+m_collisionMargin;
00075 vec[i] = btScalar(-1.);
00076 tmp = localGetSupportingVertex(vec);
00077 m_localAabbMin[i] = tmp[i]-m_collisionMargin;
00078 }
00079 }
00080
00081
00082
00083 class SupportVertexCallback : public btTriangleCallback
00084 {
00085
00086 btVector3 m_supportVertexLocal;
00087 public:
00088
00089 btTransform m_worldTrans;
00090 btScalar m_maxDot;
00091 btVector3 m_supportVecLocal;
00092
00093 SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
00094 : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
00095
00096 {
00097 m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
00098 }
00099
00100 virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
00101 {
00102 (void)partId;
00103 (void)triangleIndex;
00104 for (int i=0;i<3;i++)
00105 {
00106 btScalar dot = m_supportVecLocal.dot(triangle[i]);
00107 if (dot > m_maxDot)
00108 {
00109 m_maxDot = dot;
00110 m_supportVertexLocal = triangle[i];
00111 }
00112 }
00113 }
00114
00115 btVector3 GetSupportVertexWorldSpace()
00116 {
00117 return m_worldTrans(m_supportVertexLocal);
00118 }
00119
00120 btVector3 GetSupportVertexLocal()
00121 {
00122 return m_supportVertexLocal;
00123 }
00124
00125 };
00126
00127
00128 void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
00129 {
00130 m_meshInterface->setScaling(scaling);
00131 recalcLocalAabb();
00132 }
00133
00134 const btVector3& btTriangleMeshShape::getLocalScaling() const
00135 {
00136 return m_meshInterface->getScaling();
00137 }
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148 void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
00149 {
00150 struct FilteredCallback : public btInternalTriangleIndexCallback
00151 {
00152 btTriangleCallback* m_callback;
00153 btVector3 m_aabbMin;
00154 btVector3 m_aabbMax;
00155
00156 FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
00157 :m_callback(callback),
00158 m_aabbMin(aabbMin),
00159 m_aabbMax(aabbMax)
00160 {
00161 }
00162
00163 virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
00164 {
00165 if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
00166 {
00167
00168 m_callback->processTriangle(triangle,partId,triangleIndex);
00169 }
00170
00171 }
00172
00173 };
00174
00175 FilteredCallback filterCallback(callback,aabbMin,aabbMax);
00176
00177 m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
00178 }
00179
00180
00181
00182
00183
00184 void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
00185 {
00186 (void)mass;
00187
00188 btAssert(0);
00189 inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
00190 }
00191
00192
00193 btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
00194 {
00195 btVector3 supportVertex;
00196
00197 btTransform ident;
00198 ident.setIdentity();
00199
00200 SupportVertexCallback supportCallback(vec,ident);
00201
00202 btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
00203
00204 processAllTriangles(&supportCallback,-aabbMax,aabbMax);
00205
00206 supportVertex = supportCallback.GetSupportVertexLocal();
00207
00208 return supportVertex;
00209 }
00210
00211
00213 const char* btTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
00214 {
00215 btTriangleMeshShapeData* trimeshData = (btTriangleMeshShapeData*) dataBuffer;
00216
00217 btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
00218
00219 m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
00220
00221 trimeshData->m_collisionMargin = float(m_collisionMargin);
00222
00223 return "btTriangleMeshShapeData";
00224 }