btSimpleDynamicsWorld.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_SIMPLE_DYNAMICS_WORLD_H
00017 #define BT_SIMPLE_DYNAMICS_WORLD_H
00018 
00019 #include "btDynamicsWorld.h"
00020 
00021 class btDispatcher;
00022 class btOverlappingPairCache;
00023 class btConstraintSolver;
00024 
00027 class btSimpleDynamicsWorld : public btDynamicsWorld
00028 {
00029 protected:
00030 
00031         btConstraintSolver*     m_constraintSolver;
00032 
00033         bool    m_ownsConstraintSolver;
00034 
00035         void    predictUnconstraintMotion(btScalar timeStep);
00036         
00037         void    integrateTransforms(btScalar timeStep);
00038                 
00039         btVector3       m_gravity;
00040         
00041 public:
00042 
00043 
00044 
00046         btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
00047 
00048         virtual ~btSimpleDynamicsWorld();
00049                 
00051         virtual int     stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
00052 
00053         virtual void    setGravity(const btVector3& gravity);
00054 
00055         virtual btVector3 getGravity () const;
00056 
00057         virtual void    addRigidBody(btRigidBody* body);
00058 
00059         virtual void    removeRigidBody(btRigidBody* body);
00060 
00062         virtual void    removeCollisionObject(btCollisionObject* collisionObject);
00063         
00064         virtual void    updateAabbs();
00065 
00066         virtual void    synchronizeMotionStates();
00067 
00068         virtual void    setConstraintSolver(btConstraintSolver* solver);
00069 
00070         virtual btConstraintSolver* getConstraintSolver();
00071 
00072         virtual btDynamicsWorldType     getWorldType() const
00073         {
00074                 return BT_SIMPLE_DYNAMICS_WORLD;
00075         }
00076 
00077         virtual void    clearForces();
00078 
00079 };
00080 
00081 #endif //BT_SIMPLE_DYNAMICS_WORLD_H

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