btKinematicCharacterController.cpp File Reference

#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "LinearMath/btDefaultMotionState.h"
#include "btKinematicCharacterController.h"
Include dependency graph for btKinematicCharacterController.cpp:

Go to the source code of this file.

Classes

class  btKinematicClosestNotMeRayResultCallback
class  btKinematicClosestNotMeConvexResultCallback

Functions

static btVector3 getNormalizedVector (const btVector3 &v)

Function Documentation

static btVector3 getNormalizedVector ( const btVector3 v  )  [static]

Definition at line 29 of file btKinematicCharacterController.cpp.


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