btCompoundShape.h File Reference

#include "btCollisionShape.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"
#include "LinearMath/btAlignedObjectArray.h"
Include dependency graph for btCompoundShape.h:
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Classes

struct  btCompoundShapeChild
class  btCompoundShape
 The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave collision objects. More...
struct  btCompoundShapeChildData
 do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
struct  btCompoundShapeData
 do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...

Functions

SIMD_FORCE_INLINE bool operator== (const btCompoundShapeChild &c1, const btCompoundShapeChild &c2)

Function Documentation

SIMD_FORCE_INLINE bool operator== ( const btCompoundShapeChild c1,
const btCompoundShapeChild c2 
)

Definition at line 41 of file btCompoundShape.h.


Generated on Mon Feb 15 22:17:48 2010 for Bullet Collision Detection & Physics Library by  doxygen 1.6.1