#include "btCollisionShape.h"#include "LinearMath/btVector3.h"#include "LinearMath/btTransform.h"#include "LinearMath/btMatrix3x3.h"#include "btCollisionMargin.h"#include "LinearMath/btAlignedObjectArray.h"

Go to the source code of this file.
Classes | |
| struct | btCompoundShapeChild |
| class | btCompoundShape |
| The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave collision objects. More... | |
| struct | btCompoundShapeChildData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
| struct | btCompoundShapeData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Functions | |
| SIMD_FORCE_INLINE bool | operator== (const btCompoundShapeChild &c1, const btCompoundShapeChild &c2) |
| SIMD_FORCE_INLINE bool operator== | ( | const btCompoundShapeChild & | c1, | |
| const btCompoundShapeChild & | c2 | |||
| ) |
Definition at line 41 of file btCompoundShape.h.
1.6.1