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00019 #include "btBox2dBox2dCollisionAlgorithm.h"
00020 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
00021 #include "BulletCollision/CollisionShapes/btBoxShape.h"
00022 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
00023 #include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
00024 #include "BulletCollision/CollisionShapes/btBox2dShape.h"
00025
00026 #define USE_PERSISTENT_CONTACTS 1
00027
00028 btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
00029 : btActivatingCollisionAlgorithm(ci,obj0,obj1),
00030 m_ownManifold(false),
00031 m_manifoldPtr(mf)
00032 {
00033 if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
00034 {
00035 m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
00036 m_ownManifold = true;
00037 }
00038 }
00039
00040 btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
00041 {
00042
00043 if (m_ownManifold)
00044 {
00045 if (m_manifoldPtr)
00046 m_dispatcher->releaseManifold(m_manifoldPtr);
00047 }
00048
00049 }
00050
00051
00052 void b2CollidePolygons(btManifoldResult* manifold, const btBox2dShape* polyA, const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
00053
00054
00055 void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
00056 {
00057 if (!m_manifoldPtr)
00058 return;
00059
00060 btCollisionObject* col0 = body0;
00061 btCollisionObject* col1 = body1;
00062 btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
00063 btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
00064
00065 resultOut->setPersistentManifold(m_manifoldPtr);
00066
00067 b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
00068
00069
00070 if (m_ownManifold)
00071 {
00072 resultOut->refreshContactPoints();
00073 }
00074
00075 }
00076
00077 btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
00078 {
00079
00080 return 1.f;
00081 }
00082
00083
00084 struct ClipVertex
00085 {
00086 btVector3 v;
00087 int id;
00088
00089
00090 };
00091
00092 #define b2Dot(a,b) (a).dot(b)
00093 #define b2Mul(a,b) (a)*(b)
00094 #define b2MulT(a,b) (a).transpose()*(b)
00095 #define b2Cross(a,b) (a).cross(b)
00096 #define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
00097
00098 int b2_maxManifoldPoints =2;
00099
00100 static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
00101 const btVector3& normal, btScalar offset)
00102 {
00103
00104 int numOut = 0;
00105
00106
00107 btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
00108 btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
00109
00110
00111 if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
00112 if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
00113
00114
00115 if (distance0 * distance1 < 0.0f)
00116 {
00117
00118 btScalar interp = distance0 / (distance0 - distance1);
00119 vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
00120 if (distance0 > 0.0f)
00121 {
00122 vOut[numOut].id = vIn[0].id;
00123 }
00124 else
00125 {
00126 vOut[numOut].id = vIn[1].id;
00127 }
00128 ++numOut;
00129 }
00130
00131 return numOut;
00132 }
00133
00134
00135 static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
00136 const btBox2dShape* poly2, const btTransform& xf2)
00137 {
00138 const btVector3* vertices1 = poly1->getVertices();
00139 const btVector3* normals1 = poly1->getNormals();
00140
00141 int count2 = poly2->getVertexCount();
00142 const btVector3* vertices2 = poly2->getVertices();
00143
00144 btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
00145
00146
00147 btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
00148 btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
00149
00150
00151 int index = 0;
00152 btScalar minDot = BT_LARGE_FLOAT;
00153
00154 for (int i = 0; i < count2; ++i)
00155 {
00156 btScalar dot = b2Dot(vertices2[i], normal1);
00157 if (dot < minDot)
00158 {
00159 minDot = dot;
00160 index = i;
00161 }
00162 }
00163
00164 btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
00165 btVector3 v2 = b2Mul(xf2, vertices2[index]);
00166 btScalar separation = b2Dot(v2 - v1, normal1World);
00167 return separation;
00168 }
00169
00170
00171 static btScalar FindMaxSeparation(int* edgeIndex,
00172 const btBox2dShape* poly1, const btTransform& xf1,
00173 const btBox2dShape* poly2, const btTransform& xf2)
00174 {
00175 int count1 = poly1->getVertexCount();
00176 const btVector3* normals1 = poly1->getNormals();
00177
00178
00179 btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, poly1->getCentroid());
00180 btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
00181
00182
00183 int edge = 0;
00184 btScalar maxDot = -BT_LARGE_FLOAT;
00185 for (int i = 0; i < count1; ++i)
00186 {
00187 btScalar dot = b2Dot(normals1[i], dLocal1);
00188 if (dot > maxDot)
00189 {
00190 maxDot = dot;
00191 edge = i;
00192 }
00193 }
00194
00195
00196 btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
00197 if (s > 0.0f)
00198 {
00199 return s;
00200 }
00201
00202
00203 int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
00204 btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
00205 if (sPrev > 0.0f)
00206 {
00207 return sPrev;
00208 }
00209
00210
00211 int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
00212 btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
00213 if (sNext > 0.0f)
00214 {
00215 return sNext;
00216 }
00217
00218
00219 int bestEdge;
00220 btScalar bestSeparation;
00221 int increment;
00222 if (sPrev > s && sPrev > sNext)
00223 {
00224 increment = -1;
00225 bestEdge = prevEdge;
00226 bestSeparation = sPrev;
00227 }
00228 else if (sNext > s)
00229 {
00230 increment = 1;
00231 bestEdge = nextEdge;
00232 bestSeparation = sNext;
00233 }
00234 else
00235 {
00236 *edgeIndex = edge;
00237 return s;
00238 }
00239
00240
00241 for ( ; ; )
00242 {
00243 if (increment == -1)
00244 edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
00245 else
00246 edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
00247
00248 s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
00249 if (s > 0.0f)
00250 {
00251 return s;
00252 }
00253
00254 if (s > bestSeparation)
00255 {
00256 bestEdge = edge;
00257 bestSeparation = s;
00258 }
00259 else
00260 {
00261 break;
00262 }
00263 }
00264
00265 *edgeIndex = bestEdge;
00266 return bestSeparation;
00267 }
00268
00269 static void FindIncidentEdge(ClipVertex c[2],
00270 const btBox2dShape* poly1, const btTransform& xf1, int edge1,
00271 const btBox2dShape* poly2, const btTransform& xf2)
00272 {
00273 const btVector3* normals1 = poly1->getNormals();
00274
00275 int count2 = poly2->getVertexCount();
00276 const btVector3* vertices2 = poly2->getVertices();
00277 const btVector3* normals2 = poly2->getNormals();
00278
00279 btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
00280
00281
00282 btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
00283
00284
00285 int index = 0;
00286 btScalar minDot = BT_LARGE_FLOAT;
00287 for (int i = 0; i < count2; ++i)
00288 {
00289 btScalar dot = b2Dot(normal1, normals2[i]);
00290 if (dot < minDot)
00291 {
00292 minDot = dot;
00293 index = i;
00294 }
00295 }
00296
00297
00298 int i1 = index;
00299 int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
00300
00301 c[0].v = b2Mul(xf2, vertices2[i1]);
00302
00303
00304
00305
00306 c[1].v = b2Mul(xf2, vertices2[i2]);
00307
00308
00309
00310 }
00311
00312
00313
00314
00315
00316
00317
00318
00319 void b2CollidePolygons(btManifoldResult* manifold,
00320 const btBox2dShape* polyA, const btTransform& xfA,
00321 const btBox2dShape* polyB, const btTransform& xfB)
00322 {
00323
00324 int edgeA = 0;
00325 btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, xfB);
00326 if (separationA > 0.0f)
00327 return;
00328
00329 int edgeB = 0;
00330 btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, xfA);
00331 if (separationB > 0.0f)
00332 return;
00333
00334 const btBox2dShape* poly1;
00335 const btBox2dShape* poly2;
00336 btTransform xf1, xf2;
00337 int edge1;
00338 unsigned char flip;
00339 const btScalar k_relativeTol = 0.98f;
00340 const btScalar k_absoluteTol = 0.001f;
00341
00342
00343 if (separationB > k_relativeTol * separationA + k_absoluteTol)
00344 {
00345 poly1 = polyB;
00346 poly2 = polyA;
00347 xf1 = xfB;
00348 xf2 = xfA;
00349 edge1 = edgeB;
00350 flip = 1;
00351 }
00352 else
00353 {
00354 poly1 = polyA;
00355 poly2 = polyB;
00356 xf1 = xfA;
00357 xf2 = xfB;
00358 edge1 = edgeA;
00359 flip = 0;
00360 }
00361
00362 ClipVertex incidentEdge[2];
00363 FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
00364
00365 int count1 = poly1->getVertexCount();
00366 const btVector3* vertices1 = poly1->getVertices();
00367
00368 btVector3 v11 = vertices1[edge1];
00369 btVector3 v12 = edge1 + 1 < count1 ? vertices1[edge1+1] : vertices1[0];
00370
00371 btVector3 dv = v12 - v11;
00372 btVector3 sideNormal = b2Mul(xf1.getBasis(), v12 - v11);
00373 sideNormal.normalize();
00374 btVector3 frontNormal = btCrossS(sideNormal, 1.0f);
00375
00376
00377 v11 = b2Mul(xf1, v11);
00378 v12 = b2Mul(xf1, v12);
00379
00380 btScalar frontOffset = b2Dot(frontNormal, v11);
00381 btScalar sideOffset1 = -b2Dot(sideNormal, v11);
00382 btScalar sideOffset2 = b2Dot(sideNormal, v12);
00383
00384
00385 ClipVertex clipPoints1[2];
00386 clipPoints1[0].v.setValue(0,0,0);
00387 clipPoints1[1].v.setValue(0,0,0);
00388
00389 ClipVertex clipPoints2[2];
00390 clipPoints2[0].v.setValue(0,0,0);
00391 clipPoints2[1].v.setValue(0,0,0);
00392
00393
00394 int np;
00395
00396
00397 np = ClipSegmentToLine(clipPoints1, incidentEdge, -sideNormal, sideOffset1);
00398
00399 if (np < 2)
00400 return;
00401
00402
00403 np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2);
00404
00405 if (np < 2)
00406 {
00407 return;
00408 }
00409
00410
00411 btVector3 manifoldNormal = flip ? -frontNormal : frontNormal;
00412
00413 int pointCount = 0;
00414 for (int i = 0; i < b2_maxManifoldPoints; ++i)
00415 {
00416 btScalar separation = b2Dot(frontNormal, clipPoints2[i].v) - frontOffset;
00417
00418 if (separation <= 0.0f)
00419 {
00420
00421
00422
00423
00424
00425
00426 manifold->addContactPoint(-manifoldNormal,clipPoints2[i].v,separation);
00427
00428
00429
00430 ++pointCount;
00431 }
00432 }
00433
00434
00435 }